Ubisoft Toronto rebuks Splinter Cell with the SnowDrop engine
Tom Clancy's Splinter Cell is a series of stealth shooter games, the first of which was launched in 2002, and also their tie-in novels that were supported by Tom Clancy. The lead character, Sam Fisher, is a very educated agent of an imaginary black-ops sub-division within the NSA, referred to as Third Echelon. The gamer regulates Fisher to overcome his opponents in levels (produced using Unreal Engine and also emphasizing light as well as darkness as gameplay components). All the console and also PC video games in the series were favorably gotten, and the collection is readily successful. The collection was as soon as thought about to be among Ubisoft's front-runner franchises, marketing even more than 31 million copies as of 2011, although since 2021 there has actually not been a new installation given that 2013, with only the announcement of a VR version.
Splinter Cell officially gets a remake. Ubisoft has confirmed having given the green light to the development of a remake of their stealth classic. They also revealed that it would be led by their counterpart based in Toronto.
The developers will rebuild the game from scratch using the SNOWDROP engine. Some players may already know that this engine was the same as that used in some visually interesting titles. The examples are the next Avatar: Frontiers of Pandora, The Division games, as well as Ubisoft Star Wars.
I think it must be a remake rather than a remaster, said Matt West producer. We are still in the early stages of development, which we are trying to do is make sure that the spirit of the first games remains intact, in all the ways that gave the first Splinter Cell its identity..
An entire generation of consoles has elapsed since the developers launched the last Title Splinter Cell. The technical producer Peter Handprints explained that they had used their time effectively to develop the next opus.
We'll take the time to explore what it means to us: for light and shadow, for animation technology, for gameplay, IA and even audio., said handprints. We want to bring something new to the fans, while connecting them to these feelings they had two decades ago, playing this masterpiece for the first time.
The creative Director Chris Duty also said that most of the team behind the Splinter Cell games is defeat purists and take the development very seriously. We are behind this level of seriousness when it comes to this kind of mechanics and what kind of things we want to see in this game, said Duty. We are very aware of what makes the Splinter Cell Classic what it is.
With this remake, we build a solid foundation for the future of Splinter Cell, he added.
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