Asmongold hates the endgame of New World, still poking it for 500 hours

The well-known WoW streamer Mongol has improved deep into the MONEY WORLD. After over 500 speed hours he has now published a conclusion video. In it, he criticizes the game especially for the endgame, but praises the great game world.

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My Full Review of New World after Playing 500+ Hours

What does Mongol say about New World? In the almost 47 minutes long video, Mongol explains the positive and negative aspects of the game. He comes to the conclusion that new World has a solid foundation, but is currently in bad condition.

There is much criticism, especially for two things:

The endgame loop and the Watermark system Missing content in the form of new areas, weapons and crafting content

However, he also emphasizes that he would not play a game for 500 hours he hates. So there are also a number of positive aspects that have kept it with the rod for so long, including the Open World, which invites you to explore.

We explain from Mango below what AMMONOID thinks exactly about New World.

Who speaks? Mongol is an American streamer who has become great with Wow on Twitch. For the release of WoW Classic he was the number 1 of the platform and also managed this in the summer of 2021 when he moved from Wow to FFI. He is considered an absolute MMORPG fan and entrée. He likes to polarize and does not stick back with criticism.

Endgame-Loop is one of the worst ever made for an MMO

What does he see the endgame? Direct in the first minutes of the video Mongol shows some endgame content from New World. So he stands together with other players behind a tree and waits for the redrawn of a mob. Because the appears faster when there are no players in its area.

When the mob appeared then, they all ran away and attacked him. However, Mongol did not get a lot because too many other players have impaired to the enemy. Then it was time again waiting for 2 minutes until the MOB Respawn.

That s exactly what he criticizes hard. He says:

The endgame loop is the worst of all the games I ever played. It is one of the worst progress systems that have ever been considered for a MMO.

What disturbs him? Mongol and the players in the video farm the one elite mob to improve their gear. Namely, New World sets a special Loot system that the players call Watermark System :

The game remembers which maximum armor value you have already been drooped. The longer her does not get any equipment with a higher armor than this, the greater your chance will get to get such a drop. As soon as you get a higher armor, this happiness is back. In addition, there is its own value for each armor and each weapon that needs to be linked. But once you have reached a high watermark, but you have a much more strong and sometimes even legendary items. What exactly works, did we explain here: how does Loot work in New World?

This system leads to players whole for hours of stump and always defeat the same mobs or do the same things. The same applies to the so-called Chest Runs, in which larger groups of players run through elite areas, just to open chests. Because even the chests can increase the Watermarks.

What criticizes Mongol? While he introduces the Chest Runs more precisely, the streamer also criticizes the I, which should be very stupid in the game. He describes the end boss fight in the Dungeon Garden of Genesis, the heaviest dungeon in the game.

This can summon huge boulders that fall on the ground and cause damage. However, the boss can place such a chunk themselves and thus harm themselves and even kill themselves.

When the smartest AI he refers to the bison, which runs away constantly and very quickly from the players.

In the dungeons, it bothers him in connection with the bosses especially that they have many lives, but otherwise radiate too little risk. So you fight for a long time without really skill.

You can watch the complete video of Mongol here:

Nobody plays a game that he hates for 500 hours.

What praises Mongol at New World? Delighted is the Twitch Streamer, especially from the game world and the exploration aspect:

The exploration of the world and generally the Open World of New World is the best thing about the game. The first 30 levels of New World are probably the greatest fun you can have.

Mongol highlights the fact that realistic is the landscapes and that you explore everything that is visible.

There are few games that can create panoramas and landscapes like those in New World. These are not 2D images as in Toughest, but real places. You can reach the top of this huge tower.

There is much praise especially for the area epic ass. This has an Asian look and thus distinguishes more from the other zones in the game. This makes Mongol also hope that Amazon will discover the urge and explore again with new areas.

Missing content and missing roadmap are a problem

How ends Mongol his video? Finally, the streamer criticizes missing content at New World:

There is not enough content. Period. There are too few differences in the mobs, too few weapons, too few successes and so on. The game is good, but the players just want more of it.

He sees New World rather as a relaxed game for the casual gamer, the father, who can play only a few hours a week, when women and child are out of the house or in bed.

But hardcore players would experience the contents too quickly and then annoy them because the content simply does not bind long-term. He says: The more serious player New World, the smaller the fun.

At the end, he also demands a roadmap so that players finally know how the near future looks like New World and how it should go on with the MMO generally. In his opinion, this belongs to the most important things that Amazon should take now.

The demand for a roadmap have already set by Mango:

New World needs a roadmap and that as soon as possible

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