The first The Witcher was going to be bigger, but they removed elements to make it more exciting
The Witcher, a title that catapulted one of the franchises with the greatest renown today in videogames, could be very different from what we know. CD Projekt Red, Study in charge of the project, had intentions that failed to see the daylight, such as doing more long the game. Twice as far as it ended up being, to be more precise.
We had to remove all that because of our Budget ARTUR GANSZYNIEC The statement came from Artur Ganszyniec, narrative designer of the first title of The Witcher. In a recent interview, Ganszyniec admitted that the title was going to have more scenarios, characters, and even a fully new protagonist, called Berengar.
We had to remove all that because of our budget, Ganszyniec explained. We had to find a way to tell the story using a smaller number of characters. This finished in converting The Witcher into a more concise and emotional video game. And, despite being a stressful work, it was the best thing that could happen to the game, according to Ganszyniec.
However, elements also remained within the game that were not liked Ganszyniec. To be honest, I m not a fan of collective cards with naked, but the decision was out of my hands. The opinion is shared, then Maciej Szczesnik, the gameplay designer of that time, he added that this is the only thing about what he feels embarrassed to this day.
The first The Witcher is a miracle, it was designed and developed by several amateurs, concluded Ganszyniec. Today, the fruit of the team s efforts of those years, because we have Netflix series with second season on the way, which will have more fighting to please fans.
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