R-Type Final 2 continues to expand with a new scales of downloadable levels

Image Fight (イメージ ファイト) is a video game developed and published by Japanese company IREM, released in 1988 on arcade terminal. This is a vertical scroll shot shoot. The game has been adapted to the NES, PC-Engine and Sharp X68000 consoles in 1990. In 2007, the PC Engine version is reissued on the Wii virtual console in Japan.

Granzella has published a new DLC of R-Type final 2 , the fourth already, which adds two new levels to shmup published earlier this year. This DLC premieres the second stage Pass of the game, which will in total include three downloadable content packages with seven levels in total.

The levels serve as a tribute to other IRM games, in this case R-Type 2, from which they take the second screen, and the least known Image Fight, from which a particular revision of the third phase expands it and even changes it The address: Image Fight was a vertical shmup, so for final 2 they have lying down to adapt it, with quite taste, to scroll horizontal.

Football Manager 2022 | Day One with Xbox Game Pass This fourth DLC, as well as the second stage PASS, are already available; You can buy the level packs separately, but if you want them all are for 20 euros, with discounts of different caliber (in Gog is at 17; in Epic, just over 15) according to the platform in which you look.

R-Type Final 2 came out in April of this year, a long time after that first end that he wanted to be, as his title indicated, the last of his lineage; It is a classic cutting shmup and who knows classic, a game that is becoming more and more irresistible as you lose at their levels, always fascinating and with more letters hidden in the sleeve of what they show at first. At the time, I highlighted how it knows how to mix what they are of clear and direct this type of games with a medium and long-term development it has, and knows how to defend, an unexpected weight:

It is a very appetizing combination for those who are still with interest this genre: there is the simplicity of the purest arcade, with its sequence of levels to overcome (with several routes, the time, but equally linear and so dependent on memorizing designs as always) to achieve the highest possible score; But there is also a certain expansive nature that gives it a sense of impossible progress in recreational, where it seems to fit more a kind of game to which in console always seems to miss something. I do not have that feeling with Final R-Type 2, and it s not because it does anything very revolutionary (a few personalization options, several resources with which to buy ships and little more) but perhaps for innocence and cleaning with which it implements its Ideas.

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